Build de Templar en AION 2
TanqueEspada y escudo
Un luchador con espada y escudo que aguanta al jefe y protege al grupo. Los Templar fuertes también llevan muchas estadísticas de ataque.
Primero Judgment. Su enfriamiento desaparece en el nivel 16, y casi todo tu daño pasa por ella.
Compara tu personaje con esta buildMejor equipo por ranura
Cada pieza a +15 Amp +5. Elige una ranura para ver qué tirar en ella.
Sets de habilidades
Final: lo que usa el 1% más fuerte de esta clase.
Habilidades
ACTIVAS
- 20Judgment, level 20, 2 upgradesJudgmentLevel 201Absorbs 1% HPLv 82Deals extra damage on attacking a target afflicted with Impact-type statusLv 83Extra damage on hitLv 84Critical Hit on hit5Remove cooldown
- 17Punishment, level 17, 2 upgradesPunishmentLevel 171Absorbs 10% HPLv 82Inflicts Damage over Time to target on hit3+30% Skill Speed4Changes to mobile skillLv 125Ignores Block and Evasion and lands as a Critical HitLv 16
- 12Debilitating Smash, level 12, 2 upgradesDebilitating SmashLevel 12130% chance to inflict Stun for 3s2+3s Debilitate duration3-60% Incoming Heal during DebilitateLv 84Ignores Block and Evasion and lands as Multi-HitLv 12525% chance to reset cooldown on BlockLv 16
- 16Annihilate, level 16, 2 upgradesAnnihilateLevel 161+50% Multi-Hit on hit2+20% Knockdown ChanceLv 83+100% damage to targets with Incapacitated ImmunityLv 84-10s cooldown5Changes to AoE SkillLv 16
- 16Warding Strike, level 16, 2 upgradesWarding StrikeLevel 161-5s cooldown2+100 Block during Warding3Heal over Time during WardingLv 84Adds PvE Damage Tolerance and PvP Damage Tolerance increase effect when more targets hit to WardingLv 125+10% PvE Damage Tolerance and +5% PvP Damage Tolerance to party members on skill useLv 16
- 15Shield Smite, level 15, 2 upgradesShield SmiteLevel 151+1s Stun durationLv 82Removes MP Cost and restores 200 MP on hitLv 8350% chance to trigger [Debilitating Smash] on hit4-2s cooldown5AoE StunLv 16
- 18Pummel, level 18, 2 upgradesPummelLevel 181-20% MP consumedLv 82[Punishing Strike] absorbs 3% HP3Deals up to 12% more damage when less targets are hitLv 84-1s [Punishment] cooldown on hit5[Punishing Strike] grants extra damage on hitLv 16
- 18Vicious Strike, level 18, 2 upgradesVicious StrikeLevel 181+20% MP restoredLv 82Absorbs 1% HPLv 83+50% Multi-Hit on hitLv 84-2s [Warding Strike] cooldown on hit5Adds [Threatening Blow] Chain Skill
ESTIGMA
- 20Doom Shield, level 20, 2 upgradesDoom ShieldLevel 201Resets [Annihilate] cooldown on hit2+200 Block for 5s on hit3Resets cooldown on defeating an enemyLv 154+25% Knockdown ChanceLv 20
- 20Taunt, level 20, 1 upgradesTauntLevel 201Adds 10% PvE Damage Tolerance reduction and 5% PvP Damage Tolerance reduction effect to Shrink2+10% Shrink Attack reductionLv 103-5s cooldownLv 154+2s Taunt duration, +5s Shrink durationLv 20
- 20Shield of Protection, level 20, 2 upgradesShield of ProtectionLevel 201+1 consecutive use2Changes to mobile skill3+20% Move Speed for 3s on BlockLv 154Restores 10% HP once on BlockLv 20
- 20Empyrean Lord's Punishment, level 20, 2 upgradesEmpyrean Lord's PunishmentLevel 201Up to +20% damage when less targets hit2+50 Stagger Gauge Damage3+10% PvE Damage Boost and +5% PvP Damage Boost for 10s on hitLv 154+25% Stun ChanceLv 20
Prioridad de habilidades
ACTIVAS
- 20Judgment, level 20JudgmentLevel 201Absorbs 1% HPLv 82Deals extra damage on attacking a target afflicted with Impact-type statusLv 83Extra damage on hitLv 84Critical Hit on hit5Remove cooldown
- 17Punishment, level 17PunishmentLevel 171Absorbs 10% HPLv 82Inflicts Damage over Time to target on hit3+30% Skill Speed4Changes to mobile skillLv 125Ignores Block and Evasion and lands as a Critical HitLv 16
- 12Debilitating Smash, level 12Debilitating SmashLevel 12130% chance to inflict Stun for 3s2+3s Debilitate duration3-60% Incoming Heal during DebilitateLv 84Ignores Block and Evasion and lands as Multi-HitLv 12525% chance to reset cooldown on BlockLv 16
- 16Annihilate, level 16AnnihilateLevel 161+50% Multi-Hit on hit2+20% Knockdown ChanceLv 83+100% damage to targets with Incapacitated ImmunityLv 84-10s cooldown5Changes to AoE SkillLv 16
- 16Warding Strike, level 16Warding StrikeLevel 161-5s cooldown2+100 Block during Warding3Heal over Time during WardingLv 84Adds PvE Damage Tolerance and PvP Damage Tolerance increase effect when more targets hit to WardingLv 125+10% PvE Damage Tolerance and +5% PvP Damage Tolerance to party members on skill useLv 16
- 15Shield Smite, level 15Shield SmiteLevel 151+1s Stun durationLv 82Removes MP Cost and restores 200 MP on hitLv 8350% chance to trigger [Debilitating Smash] on hit4-2s cooldown5AoE StunLv 16
- 18Pummel, level 18PummelLevel 181-20% MP consumedLv 82[Punishing Strike] absorbs 3% HP3Deals up to 12% more damage when less targets are hitLv 84-1s [Punishment] cooldown on hit5[Punishing Strike] grants extra damage on hitLv 16
ESTIGMA
- 20Doom Shield, level 20Doom ShieldLevel 201Resets [Annihilate] cooldown on hit2+200 Block for 5s on hit3Resets cooldown on defeating an enemyLv 154+25% Knockdown ChanceLv 20
- 20Taunt, level 20TauntLevel 201Adds 10% PvE Damage Tolerance reduction and 5% PvP Damage Tolerance reduction effect to Shrink2+10% Shrink Attack reductionLv 103-5s cooldownLv 154+2s Taunt duration, +5s Shrink durationLv 20
- 20Shield of Protection, level 20Shield of ProtectionLevel 201+1 consecutive use2Changes to mobile skill3+20% Move Speed for 3s on BlockLv 154Restores 10% HP once on BlockLv 20
- 20Empyrean Lord's Punishment, level 20Empyrean Lord's PunishmentLevel 201Up to +20% damage when less targets hit2+50 Stagger Gauge Damage3+10% PvE Damage Boost and +5% PvP Damage Boost for 10s on hitLv 154+25% Stun ChanceLv 20
- 20Noble Armor, level 20Noble ArmorLevel 201+5% Defense for the duration2x1.5 [Insulting Roar] effect for the duration3x1.5 [Fury] effect for the duration4+10% Incoming Heal for the durationLv 20
PASIVAS
- 16Enhance Health, level 16Enhance HealthLevel 16
- 18Insulting Roar, level 18Insulting RoarLevel 18
- 18Ironclad Defense, level 18Ironclad DefenseLevel 18
- 6Warding Shield, level 6Warding ShieldLevel 6
- 15Block Pain, level 15Block PainLevel 15
- 15Survival Willpower, level 15Survival WillpowerLevel 15
Macros
Macro 1
- 1Judgment
- 2Debilitating Smash
- 3Taunt
Macro 2
- 1Judgment
- 2Debilitating Smash
- 3Noble Armor
Niveles de habilidad: el valor central de 25 jugadores de nivel 45 de esta clase en esta etapa en Global. La barra, las mejoras elegidas y las macros siguen un build de Global muy valorado. Los parches pueden cambiar lo mejor.
Mejor Daevanion
The nodes the top 1% of Templar players open on all 6 Daevanion boards, read from 25 of the strongest characters on Global in November 2026. Every board shown here can be built in the game: each node touches an open one, starting from the centre.
Cargando el mejor Daevanion…
Key picks on each Templar board
Nezekan60 de 88 nodos
- Combat Speed +3%100%
- Cooldown Reduction +3%100%
- Punishing Benediction +2100%
- Ironclad Defense +2100%
- Judgment +1100%
Suman HP +800, MP +250, Defense Bonus +120, Critical Hit +45
Zikel61 de 88 nodos
- Damage Boost +3%100%
- Fury +2100%
- Impact Hit +2100%
- Judgment +1100%
- Punishment +1100%
Suman HP +500, Defense Bonus +210, MP +150, Attack Bonus +33
Vaizel61 de 88 nodos
- Critical Damage Boost +3%100%
- Enhance Health +1100%
- Annihilate +1100%
- Judgment +1100%
- Vicious Strike +1100%
Suman HP +700, Defense Bonus +150, MP +150, Critical Hit +45
Triniel75 de 116 nodos
- Multi-hit Chance +4.5%100%
- Judgment +1100%
- Fury +1100%
- Impact Hit +1100%
- Warding Strike +1100%
Suman HP +800, MP +300, Defense Bonus +240, Critical Hit +60
Ariel73 de 152 nodos
- PvE Damage Boost +6%100%
- Boss Damage Boost +4%88%
- PvE Damage Tolerance +6%76%
- Critical Hit Resist +1048%
Suman HP +300, PvE Defense +240, Boss Defense +240, PvE Accuracy +65
Azphel51 de 152 nodos
- Status Effect Resist +4%84%
- PvP Damage Boost +6%80%
- PvP Damage Tolerance +4.5%80%
- Status Effect Chance +3%56%
Suman HP +400, PvP Defense +240, MP +150, PvP Accuracy +25
El porcentaje junto a cada nodo es cuántos del 1% más fuerte lo toman.
Compara tus propios tableros paso a pasoHabilidades que subir primero
Deben llegar a 20
- 1Judgment
- 2Vicious Strike
- 3Pummel
Conviene llevar a 20
- Punishment
- Warding Strike
- Annihilate
Nivel 8
Primeras tres opciones de mejora y una ranura
Nivel 12
Una cuarta opción y una segunda ranura
Nivel 16
La quinta y última opción
Nivel 20
Una tercera ranura
Pasivas en las que centrarte
- Fury
- Ironclad Defense
- Impact Hit
- Insulting Roar
Estigmas
Cuántos del 1% superior de esta clase usan cada uno.
Noble Armor100%
Battlefield Banner92%
Shield of Protection88%
Doom Shield100%
Grapple88%
Taunt75%
Nezekan's Shield54%
Second Skin38%
Empyrean Lord's Punishment33%
Qué sacar en cada pieza
Todas las ranuras en una lista, con el porcentaje del 1% superior en cada línea.
Líneas de Soul Binding en equipo Unique, en el orden que acuerda el 1% superior de esta clase. El porcentaje indica cuántos de ellos usan esa línea en esa pieza.
Las piezas fabricadas tienen 5 líneas, y Fuse añade una más.
Arma
- 1Might32100%
- 2Combat Speed13%100%
- 3Weapon Damage Boost9.6%100%
- 4Damage Boost7.3%81%
- 5Multi-hit Chance9.6%71%
- 6Fuse:Status Effect Chance22.9–25.6%57%
Mano secundaria
- 1Combat Speed9.3–10.1%100%
- 2Weapon Damage Boost7.6–7.7%95%
- 3Might18–2791%
- 4Damage Boost5.9%73%
- 5Multi-hit Chance6.8–7.7%73%
- 6Fuse:Status Effect Chance18–20.5%64%
Casco
- 1Status Effect Resist5.9–6.9%69%
- 2Attack increase1.9–2.2%62%
- 3Weapon Damage Tolerance6.7–7.7%62%
- 4Insulting RoarPasiva47%
- 5Impact HitPasiva20%
- 6Fuse:FuryPasiva20%
Hombreras
- 1Critical Damage Boost11.3–12.8%92%
- 2Status Effect Resist4.8–5.5%62%
- 3Double Chance1.5–1.8%62%
- 4FuryPasiva47%
- 5Ironclad DefensePasiva47%
- 6Fuse:Insulting RoarPasiva7%
Pecho
- 1Damage Boost5.7–6.6%100%
- 2Status Effect Resist7.7–8.3%75%
- 3Weapon Damage Tolerance8.5–9.6%75%
- 4FuryPasiva33%
- 5Impact HitPasiva27%
- 6Fuse:Insulting RoarPasiva13%
Piernas
- 1Damage Tolerance10–11.6%91%
- 2Attack increase2–2.4%82%
- 3Status Effect Resist7–7.6%73%
- 4Ironclad DefensePasiva40%
- 5FuryPasiva33%
- 6Fuse:Impact HitPasiva27%
Guantes
- 1Combat Speed5.9–7.3%100%
- 2Attack13–2240%
- 3Status Effect Resist4–4.9%40%
- 4FuryPasiva53%
- 5Insulting RoarPasiva27%
- 6Fuse:Impact HitPasiva27%
Botas
- 1Move Speed8.2–10.3%100%
- 2Status Effect Resist5.3–6.2%75%
- 3Block22–3142%
- 4FuryPasiva40%
- 5Insulting RoarPasiva20%
- 6Fuse:Enhance HealthPasiva20%
Capa
- 1Critical Damage Tolerance10.2–12.8%71%
- 2Status Effect Resist4.4–5.5%64%
- 3Attack increase1.4–1.8%57%
- 4Insulting RoarPasiva27%
- 5FuryPasiva20%
- 6Fuse:Ironclad DefensePasiva20%
Collar
- 1Combat Speed3.7–4.4%95%
- 2Attack27–3870%
- 3Might12–2065%
- 4FuryPasiva60%
- 5Impact HitPasiva53%
- 6Fuse:Ironclad DefensePasiva27%
Pendiente
- 1Move Speed5.5–6.5%63%
- 2Might8–1655%
- 3Attack23–3350%
- 4FuryPasiva53%
- 5Insulting RoarPasiva40%
- 6Fuse:Impact HitPasiva27%
Anillo
- 1Might6–1463%
- 2Attack19–2958%
- 3Accuracy39–5228%
- 4JudgmentHabilidad70%
- 5PunishmentHabilidad60%
- 6Fuse:PummelHabilidad53%
Genus Insight
Primero las ranuras 4 y 7 en cada tablero, para PvE y PvP.
NC no muestra el Genus Insight de nadie, así que esta es nuestra elección para esta clase, según lo que sus personajes más fuertes tiran en su equipo. La mejor línea va primero. El número es el valor mínimo que merece conservarse. Consigue primero las ranuras 4 y 7.
Special
Ranura 4
- Front Attack Damage Boost2.1%+
- Critical Damage Boost2.1%+
- Double Chance2.1%+
Ranura 7
- Damage Tolerance2.1%+
- Critical Damage Tolerance2.1%+
Cogni
Ranura 4
- PvE Damage Boost2.8%+
- Critical Damage Boost2.1%+
- Damage Boost2.1%+
Ranura 7
- PvE Damage Tolerance2.8%+
- Damage Tolerance2.1%+
Fera
Ranura 4
- PvE Damage Boost2.8%+
- Weapon Damage Boost2.1%+
- Damage Boost2.1%+
Ranura 7
- PvE Damage Tolerance2.8%+
- Damage Tolerance2.1%+
Natura
Ranura 4
- PvE Damage Boost2.8%+
- Multi-hit Chance2.1%+
- Perfect Chance2.1%+
Ranura 7
- PvE Damage Tolerance2.8%+
- Perfect Resist2.1%+
Varian
Ranura 4
- Front Attack Damage Boost2.1%+
- PvE Damage Boost2.8%+
- Back Attack Damage Boost2.1%+
Ranura 7
- PvE Damage Tolerance2.8%+
- Front Attack Damage Tolerance2.1%+
Otras ranuras, en todos los tableros
Ranuras 1 y 5
- PvE Attack14+
- Boss Attack14+
- Front Attack14+
Ranuras 2 y 8
- HP increase1.2%+
- PvE Defense140+
Ranuras 3, 6 y 9
- Block35+
- PvE Accuracy35+
- Critical Hit21+
Piedras y Theostones
Las cuatro líneas de piedra a buscar y lo que usa el 1% superior.
Busca estas cuatro líneas en cada pieza. +100 es el valor máximo y las demás líneas son mucho más débiles, así que cámbialas cuando puedas. Solo aparecen en Superior Manastones y Soulstones, normales o Abyssal, y son raras.
- 1Weapon Damage Boost+100
- 2Damage Boost+100
- 3Critical Damage Boost+100
- 4Front Attack Damage Boost+100
Theostones
Elige piedras de daño para PvE. Elige piedras que detengan o ralenticen al objetivo para PvP. Dos piedras del mismo tipo no se acumulan. Cada lista empieza por lo que más usa el 1% superior, y la mayoría lleva Seal y Paralyze.
PvE
Fire, single target1% superior: 7%
1% 5,000 damage → 10,000 damage → 15,000 damage
- Theostone: Zikel's Vestige
- Theostone: Traufnir's Courage
- Theostone: Tiamat's Rage
Water, single target1% superior: 4%
2% 2,500 damage → 5,000 damage → 7,500 damage
- Theostone: Tassin's Command
- Theostone: Sif's Knowledge
- Theostone: Triniel's Rationality
Earth, single target1% superior: 3%
5% 1,000 damage → 2,000 damage → 3,000 damage
- Theostone: Ulgorn's Will
- Theostone: Freyr's Wisdom
- Theostone: Vaizel's Oath
Poison (every 2s for 20s)1% superior: 1%
5% 300 per tick → 450 per tick → 600 per tick
- Theostone: Santras's Secret
- Theostone: Orissan's Blood
- Theostone: Zikel's Arrogance
Wind, single target1% superior: 1%
10% 500 damage → 1,000 damage → 1,500 damage
- Theostone: Aultross's Promise
- Theostone: Sigyn's Brilliance
- Theostone: Meslamtaeda's Regret
Fire AoE, up to 4 targets1% superior: 1%
2% 1,250 damage → 2,500 damage → 3,750 damage
- Theostone: Bargott's Ember
- Theostone: Boreas's Encouragement
- Theostone: Tiamat's Counterstrike
Earth AoE, up to 4 targets1% superior: 1%
10% 250 damage → 500 damage → 750 damage
- Theostone: Gartua's Strength
- Theostone: Thrasymedes's Wisdom
- Theostone: Yustiel's Compassion
Wind AoE, up to 4 targets1% superior: 1%
20% 125 damage → 250 damage → 375 damage
- Theostone: Rathman's Greed
- Theostone: Jumentis's Dexterity
- Theostone: Beritra's Selfishness
Bleed (every 2s for 10s)1% superior: 0%
3% 400 per tick → 600 per tick → 800 per tick
- Theostone: Feruk's Instinct
- Theostone: Mahisha's Wrath
- Theostone: Fregion's Strategy
Water AoE, up to 4 targets1% superior: 0%
4% 625 damage → 1,250 damage → 1,875 damage
- Theostone: Aulvicar's Sorcery
- Theostone: Charna's Acumen
- Theostone: Marchutan's Justice
PvP
Seal1% superior: 32%
3% 3s → 4s → 5s
- Theostone: Perion's Tragedy
- Theostone: Khrudgelmir's Silence
- Theostone: Beritra's Conspiracy
Paralyze1% superior: 29%
2% 2s → 3s → 4s
- Theostone: Nua's Scheme
- Theostone: Vidar's Dignity
- Theostone: Ereshkigal's Honor
Stun1% superior: 11%
3% 1s → 2s → 3s
- Theostone: Aulak's Roar
- Theostone: Fasimedes's Dignity
- Theostone: Meslamtaeda's Greed
Root1% superior: 2%
2% 3s → 4s → 5s
- Theostone: Heladrir's Chains
- Theostone: Charna's Root
- Theostone: Nezekan's March
Blind1% superior: 2%
3% 5s → 6s → 7s
- Theostone: Kaisinel's Vestige
- Theostone: Bollvig's Tragedy
- Theostone: Fregion's Schemes
-50% Move Speed1% superior: 2%
3% 5s → 6s → 7s
- Theostone: Reda's Tenacity
- Theostone: Deltras's Loyalty
- Theostone: Kaisinel's Reverie
-50% Combat Speed1% superior: 2%
3% 5s → 6s → 7s
- Theostone: Notun's Craft
- Theostone: Io's Sadness
- Theostone: Lumiel's Interference
Arcana
Qué conjunto usa el 1% superior de esta clase en cada ranura y las habilidades que lleva en él.
- ChaliceVigor 88% · Magic 12%Judgment · Punishment · Vicious Strike · Pummel
- ParchmentVigor 50% · Magic 50%Judgment · Vicious Strike · Punishment · Annihilate · Poach · Debilitating Smash
- CompassVigor 42% · Magic 58%Pummel · Warding Strike · Shield Rush · Defiance · Flash Rampage · Shield Smite
- BellVigor 29% · Magic 71%Fury · Insulting Roar · Punishing Benediction · Enhance Health · Guarding Seal
- MirrorVigor 42% · Magic 58%Impact Hit · Ironclad Defense · Survival Willpower · Block Pain · Warding Shield
Títulos para equipar
Ataque
- Unbound by Genus74%
- Treading on Black Wings / Treading on White Wings26%
Defensa
- Saint of Altgard / Saint of Verteron74%
- Rule All Creation26%
Otros
- Empty Closet70%
- Journey's Path22%
Cómo se compara tu Combat Power
1,412 personajes de nivel 45 de esta clase, leídos el November 6, 2026
| Región | Mitad | Top 25 % | Top 10 % | Top 1 % |
|---|---|---|---|---|
| Todas las regiones | 142K | 179.2K | 203.6K | 248.1K |
| Europa | 125.4K | 167.2K | 196.2K | 237.7K |
| Asia | 153.9K | 188.6K | 209.3K | 242.9K |
| NA Este | 144.4K | 178.6K | 202.9K | 256.8K |
| NA Oeste | 147.7K | 180.2K | 197.4K | 234.1K |
| Latinoamérica | 150.9K | 182K | 204.8K | 255.6K |
¿Prefieres que lo haga un PRO?
Podemos subir tu Combat Power o nivel de objeto mientras juegas a otra cosa. Primero ves el precio.
Preguntas sobre la build de Templar
¿Cuáles son las mejores habilidades para Templar en AION 2?
Sube Judgment, Vicious Strike, Pummel al nivel 20 primero. Después conviene subir Punishment, Warding Strike, Annihilate. Las habilidades por encima del nivel 10 necesitan líneas de Daevanion, Arcana y Soul Binding.
¿Qué Stigmas debe usar Templar?
El 1% superior sube Noble Armor, Battlefield Banner, Shield of Protection. Doom Shield, Grapple, Taunt, Nezekan's Shield, Second Skin, Empyrean Lord's Punishment son las opciones que usan después.
What is the best Daevanion build for a Templar?
The top 1% open about 381 nodes across the 6 boards. Nearly all of them take Punishing Benediction +4, Judgment +4, Enhance Health +4, Warding Strike +4. The Best Daevanion section shows every board, and the Combat Power Calculator lists the steps from your own boards to these.
Which skill set and macros does a Templar use?
The Skill sets section shows the skills, the 12-key action bar, the skill priority and the macros the strongest Templar players use at the start, middle and end of their progress, for PvE and PvP. Point at a skill to see which upgrades they pick.
¿Cuál es un buen Combat Power para Templar?
En nuestra última actualización, el Templar medio que podemos leer tenía unos 142,045. El 25% superior empezaba cerca de 179,223, el 10% superior cerca de 203,591 y el 1% superior cerca de 248,133.
Basado en los 24 personajes más fuertes de esta clase que pudimos leer, cerca del 1% superior. Los parches pueden cambiar lo que es mejor.