Build de Cleric en AION 2
SanadorMaza
Un sanador con maza que también hace verdadero daño de rayo. Los Cleric fuertes llevan líneas de daño además de curación.
Condemnation gana su reinicio de enfriamiento en el nivel 12, un nivel antes que la mayoría de las clases.
Compara tu personaje con esta buildMejor equipo por ranura
Cada pieza a +15 Amp +5. Elige una ranura para ver qué tirar en ella.
Sets de habilidades
Final: lo que usa el 1% más fuerte de esta clase.
Habilidades
ACTIVAS
- 20Condemnation, level 20, 3 upgradesCondemnationLevel 201Restores 100 MP on hitLv 82Up to +12% damage when less targets hit320% chance to inflict Root for 3sLv 84Resets cooldown on landing a Critical Hit with [Condemnation]5Multi-Hit on hit
- 17Judgment Thunder, level 17, 2 upgradesJudgment ThunderLevel 171-20% MP consumedLv 82Deals up to 12% more damage when less targets are hit3-10% enemy Combat Speed for 5s on landing [Divine Punishment]410% chance to inflict Root for 2s on landing [Divine Punishment]Lv 125Activates [Divine Punishment] 1 extra timeLv 16
- 16Earth's Retribution, level 16, 2 upgradesEarth's RetributionLevel 161+20% MP restored2+20% [Discharge] Chain Skill trigger chance3+50% Multi-Hit on hitLv 84-7s [Bolt] cooldown on landing [Discharge]Lv 125Ignores Block and EvasionLv 16
- 18Bolt, level 18, 2 upgradesBoltLevel 18130% chance to inflict Stun for 3s when fully chargedLv 82+300 Skill AccuracyLv 83+30% Skill Speed4Up to +20% damage when less targets hit5Critical Hit on hitLv 16
- 16Radiant Recovery, level 16, 2 upgradesRadiant RecoveryLevel 161Removes up to 2 debuffsLv 82+1 consecutive use3-3s cooldown4+10% Incoming Heal for 10sLv 125+5% HP restoredLv 16
- 16Healing Light, level 16, 2 upgradesHealing LightLevel 161+2 consecutive uses2+20% amount healed when HP is 50% or lessLv 8350% chance to remove 1 debuffLv 84+2% HP restored5-2s cooldownLv 16
- 14Chain of Torment, level 14, 2 upgradesChain of TormentLevel 141Slows target for 5sLv 82+3s Damage over Time3Has a 20% chance to inflict Knockdown on the target for 3sLv 84+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction5Ignores Block and Evasion and reduces Damage over Time interval by 50%Lv 16
- 17Divine Aura, level 17, 2 upgradesDivine AuraLevel 171-40% Move Speed for 3s to up to 4 enemies within 4m of the AuraLv 82Changes to AoE SkillLv 83+50% [Divine Aura] attacking speed4+3s [Divine Aura] duration5-10s cooldownLv 16
- 14Debilitating Mark, level 14, 2 upgradesDebilitating MarkLevel 141Removes MP Consumed and restores 150 MPLv 82-15% target Defense for duration of Damage over Time3Has a 20% chance to inflict Stun on the target for 3sLv 84+10% PvE Damage Boost reduction and +5% PvP Damage Boost reduction5Ignores Block and Evasion and reduces Damage over Time interval by 50%Lv 16
- 16Light of Regeneration, level 16, 2 upgradesLight of RegenerationLevel 161+5% Defense while healing2+20% amount healed when HP is 50% or less3+5% Incoming Heal during healingLv 84+5% Move Speed during healingLv 125+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healingLv 16
ESTIGMA
- 20Earth Punishment, level 20Earth PunishmentLevel 201[Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]Lv 52+10% Double Chance to caster and +5% to party members from [Earth's Blessing]Lv 103+10% Attack and Defense to caster and +5% to party members from [Earth's Blessing]Lv 154+10s [Earth Punishment] and [Earth's Blessing] durationLv 20
- 20Prayer of Amplification, level 20Prayer of AmplificationLevel 201+20% PvE Damage Boost and +10% PvP Damage BoostLv 52x1.5 [Empyrean Lord's Grace] effect for the durationLv 103x1.5 [Earth's Grace] effect for the durationLv 154+15% additional AttackLv 20
- 20Noble Aura, level 20Noble AuraLevel 201+200 Aura Critical HitLv 52+20% damage to targets afflicted with Debilitating MarkLv 103+30% damage to targets with Incapacitated ImmunityLv 154-1s Aura attack cooldownLv 20
- 20Light of Protection, level 20Light of ProtectionLevel 201+10% Incoming HealLv 52+100 AccuracyLv 103+10% Max HPLv 154+10% Perfect ChanceLv 20
Prioridad de habilidades
ACTIVAS
- 20Condemnation, level 20CondemnationLevel 201Restores 100 MP on hitLv 82Up to +12% damage when less targets hit320% chance to inflict Root for 3sLv 84Resets cooldown on landing a Critical Hit with [Condemnation]5Multi-Hit on hit
- 17Judgment Thunder, level 17Judgment ThunderLevel 171-20% MP consumedLv 82Deals up to 12% more damage when less targets are hit3-10% enemy Combat Speed for 5s on landing [Divine Punishment]410% chance to inflict Root for 2s on landing [Divine Punishment]Lv 125Activates [Divine Punishment] 1 extra timeLv 16
- 16Earth's Retribution, level 16Earth's RetributionLevel 161+20% MP restored2+20% [Discharge] Chain Skill trigger chance3+50% Multi-Hit on hitLv 84-7s [Bolt] cooldown on landing [Discharge]Lv 125Ignores Block and EvasionLv 16
- 18Bolt, level 18BoltLevel 18130% chance to inflict Stun for 3s when fully chargedLv 82+300 Skill AccuracyLv 83+30% Skill Speed4Up to +20% damage when less targets hit5Critical Hit on hitLv 16
- 16Radiant Recovery, level 16Radiant RecoveryLevel 161Removes up to 2 debuffsLv 82+1 consecutive use3-3s cooldown4+10% Incoming Heal for 10sLv 125+5% HP restoredLv 16
- 16Healing Light, level 16Healing LightLevel 161+2 consecutive uses2+20% amount healed when HP is 50% or lessLv 8350% chance to remove 1 debuffLv 84+2% HP restored5-2s cooldownLv 16
- 14Chain of Torment, level 14Chain of TormentLevel 141Slows target for 5sLv 82+3s Damage over Time3Has a 20% chance to inflict Knockdown on the target for 3sLv 84+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction5Ignores Block and Evasion and reduces Damage over Time interval by 50%Lv 16
ESTIGMA
- 20Earth Punishment, level 20Earth PunishmentLevel 201[Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]Lv 52+10% Double Chance to caster and +5% to party members from [Earth's Blessing]Lv 103+10% Attack and Defense to caster and +5% to party members from [Earth's Blessing]Lv 154+10s [Earth Punishment] and [Earth's Blessing] durationLv 20
- 20Prayer of Amplification, level 20Prayer of AmplificationLevel 201+20% PvE Damage Boost and +10% PvP Damage BoostLv 52x1.5 [Empyrean Lord's Grace] effect for the durationLv 103x1.5 [Earth's Grace] effect for the durationLv 154+15% additional AttackLv 20
- 20Noble Aura, level 20Noble AuraLevel 201+200 Aura Critical HitLv 52+20% damage to targets afflicted with Debilitating MarkLv 103+30% damage to targets with Incapacitated ImmunityLv 154-1s Aura attack cooldownLv 20
- 20Light of Protection, level 20Light of ProtectionLevel 201+10% Incoming HealLv 52+100 AccuracyLv 103+10% Max HPLv 154+10% Perfect ChanceLv 20
- 20Power Burst, level 20Power BurstLevel 20
PASIVAS
- 23Empyrean Lord's Grace, level 23Empyrean Lord's GraceLevel 23
- 20Earth's Grace, level 20Earth's GraceLevel 20
- 17Healing Enhancement, level 17Healing EnhancementLevel 17
- 16Immortal Veil, level 16Immortal VeilLevel 16
- 16Warm Benediction, level 16Warm BenedictionLevel 16
- 13Radiant Benediction, level 13Radiant BenedictionLevel 13
Macros
Macro 1
- 1Debilitating Mark
- 2Divine Aura
- 3Light of Regeneration
- 4Chain of Torment
- 5Chain of Torment
- 6Chain of Torment
- 7Judgment Thunder
Macro 2
- 1Debilitating Mark
- 2Divine Aura
- 3Light of Regeneration
- 4Chain of Torment
- 5Earth's Retribution
- 6Bolt
Niveles de habilidad: el valor central de 25 jugadores de nivel 45 de esta clase en esta etapa en Global. La barra, las mejoras elegidas y las macros siguen un build de Global muy valorado. Los parches pueden cambiar lo mejor.
Mejor Daevanion
The nodes the top 1% of Cleric players open on all 6 Daevanion boards, read from 25 of the strongest characters on Global in November 2026. Every board shown here can be built in the game: each node touches an open one, starting from the centre.
Cargando el mejor Daevanion…
Key picks on each Cleric board
Nezekan64 de 88 nodos
- Cooldown Reduction +3%100%
- Combat Speed +3%100%
- Empyrean Lord's Grace +2100%
- Light of Regeneration +1100%
- Immortal Veil +296%
Suman HP +900, MP +200, Defense Bonus +150, Critical Hit +45
Zikel60 de 88 nodos
- Damage Boost +3%100%
- Damage Tolerance +3%100%
- Earth's Grace +2100%
- Earth's Retribution +1100%
- Light of Regeneration +1100%
Suman HP +500, Defense Bonus +180, MP +150, Critical Hit +50
Vaizel61 de 88 nodos
- Critical Damage Boost +3%100%
- Divine Aura +1100%
- Empyrean Lord's Grace +1100%
- Radiant Recovery +1100%
- Condemnation +1100%
Suman HP +600, Defense Bonus +150, MP +150, Critical Hit +50
Triniel75 de 116 nodos
- Healing Light +1100%
- Empyrean Lord's Grace +1100%
- Warm Benediction +1100%
- Earth's Grace +1100%
- Judgment Thunder +196%
Suman HP +1000, MP +400, Defense Bonus +180, Critical Hit +55
Ariel74 de 152 nodos
- PvE Damage Boost +6%100%
- PvE Damage Tolerance +6%76%
- Boss Damage Boost +4%72%
Suman PvE Defense +240, Boss Defense +240, HP +200, MP +100
Azphel54 de 152 nodos
- PvP Damage Boost +6%84%
- Status Effect Resist +3%84%
- PvP Damage Tolerance +4.5%72%
- Status Effect Chance +1%48%
Suman HP +400, PvP Defense +270, MP +150, PvP Critical Hit Resist +35
El porcentaje junto a cada nodo es cuántos del 1% más fuerte lo toman.
Compara tus propios tableros paso a pasoHabilidades que subir primero
Deben llegar a 20
- 1Condemnation
- 2Judgment Thunder
- 3Divine Aura
Conviene llevar a 20
- Bolt
- Radiant Recovery
- Light of Regeneration
Nivel 8
Primeras tres opciones de mejora y una ranura
Nivel 12
Una cuarta opción y una segunda ranura
Nivel 16
La quinta y última opción
Nivel 20
Una tercera ranura
Pasivas en las que centrarte
- Empyrean Lord's Grace
- Earth's Grace
- Healing Enhancement
- Warm Benediction
Estigmas
Cuántos del 1% superior de esta clase usan cada uno.
Earth Punishment100%
Prayer of Amplification96%
Light of Protection96%
Noble Aura84%
Salvation92%
Yustiel's Power60%
Absolution40%
Benevolence36%
Summon Resurrection28%
Qué sacar en cada pieza
Todas las ranuras en una lista, con el porcentaje del 1% superior en cada línea.
Líneas de Soul Binding en equipo Unique, en el orden que acuerda el 1% superior de esta clase. El porcentaje indica cuántos de ellos usan esa línea en esa pieza.
Las piezas fabricadas tienen 5 líneas, y Fuse añade una más.
Arma
- 1Might32100%
- 2Combat Speed13%100%
- 3Damage Boost6.8–7.3%100%
- 4Weapon Damage Boost9.4–9.6%100%
- 5Multi-hit Chance8.3–9.6%80%
- 6Fuse:Attack46–5148%
Mano secundaria
- 1Weapon Damage Boost7.7%100%
- 2Might26–2795%
- 3Combat Speed9.3–10.1%95%
- 4Damage Boost5.9%90%
- 5Multi-hit Chance6.8–7.7%76%
- 6Fuse:Attack37–4348%
Casco
- 1Attack increase2–2.2%72%
- 2Incoming Heal17.2–19.2%67%
- 3Double Chance1.9–2.2%61%
- 4Earth's GracePasiva70%
- 5Empyrean Lord's GracePasiva50%
- 6Fuse:Healing EnhancementPasiva20%
Hombreras
- 1Critical Damage Boost10.5–12.8%89%
- 2Double Chance1.5–1.8%72%
- 3Status Effect Resist4.4–5.4%50%
- 4Empyrean Lord's GracePasiva80%
- 5Earth's GracePasiva50%
- 6Fuse:Healing EnhancementPasiva20%
Pecho
- 1Damage Boost5.7–6.6%93%
- 2Attack31–3360%
- 3Perfect Chance5–5.8%53%
- 4Empyrean Lord's GracePasiva80%
- 5Earth's GracePasiva70%
- 6Fuse:Healing EnhancementPasiva20%
Piernas
- 1Damage Tolerance10–11.6%88%
- 2Perfect Chance4.7–5.3%76%
- 3Attack increase2–2.4%53%
- 4Empyrean Lord's GracePasiva60%
- 5Earth's GracePasiva60%
- 6Fuse:Healing EnhancementPasiva20%
Guantes
- 1Combat Speed6.5–7.3%100%
- 2Perfect Chance3.1–3.4%59%
- 3Attack12–2247%
- 4Empyrean Lord's GracePasiva80%
- 5Earth's GracePasiva70%
- 6Fuse:Healing EnhancementPasiva40%
Botas
- 1Move Speed8.9–10.3%94%
- 2Status Effect Resist5.2–6.2%67%
- 3Attack17–2750%
- 4Empyrean Lord's GracePasiva70%
- 5Earth's GracePasiva50%
- 6Fuse:Healing EnhancementPasiva10%
Capa
- 1Double Chance1.6–1.8%65%
- 2Attack increase1.6–1.8%65%
- 3Status Effect Resist4.7–5.5%53%
- 4Earth's GracePasiva50%
- 5Empyrean Lord's GracePasiva50%
- 6Fuse:Healing EnhancementPasiva30%
Collar
- 1Combat Speed3.9–4.4%95%
- 2Might17–2075%
- 3Attack27–3860%
- 4Empyrean Lord's GracePasiva80%
- 5Earth's GracePasiva60%
- 6Fuse:Survival WillpowerPasiva20%
Pendiente
- 1Might9–1678%
- 2Move Speed5.5–6.5%68%
- 3Attack23–3361%
- 4Earth's GracePasiva60%
- 5Empyrean Lord's GracePasiva50%
- 6Fuse:Healing EnhancementPasiva25%
Anillo
- 1Attack20–2946%
- 2Might7–1444%
- 3CondemnationHabilidad75%
- 4BoltHabilidad70%
- 5Divine AuraHabilidad60%
- 6Fuse:Radiant RecoveryHabilidad50%
Genus Insight
Primero las ranuras 4 y 7 en cada tablero, para PvE y PvP.
NC no muestra el Genus Insight de nadie, así que esta es nuestra elección para esta clase, según lo que sus personajes más fuertes tiran en su equipo. La mejor línea va primero. El número es el valor mínimo que merece conservarse. Consigue primero las ranuras 4 y 7.
Special
Ranura 4
- Critical Damage Boost2.1%+
- Back Attack Damage Boost2.1%+
- Double Chance2.1%+
Ranura 7
- Damage Tolerance2.1%+
- Critical Damage Tolerance2.1%+
Cogni
Ranura 4
- PvE Damage Boost2.8%+
- Critical Damage Boost2.1%+
- Damage Boost2.1%+
Ranura 7
- PvE Damage Tolerance2.8%+
- Damage Tolerance2.1%+
Fera
Ranura 4
- PvE Damage Boost2.8%+
- Weapon Damage Boost2.1%+
- Damage Boost2.1%+
Ranura 7
- PvE Damage Tolerance2.8%+
- Damage Tolerance2.1%+
Natura
Ranura 4
- Multi-hit Chance2.1%+
- PvE Damage Boost2.8%+
- Perfect Chance2.1%+
Ranura 7
- PvE Damage Tolerance2.8%+
- Perfect Resist2.1%+
Varian
Ranura 4
- Back Attack Damage Boost2.1%+
- PvE Damage Boost2.8%+
- Front Attack Damage Boost2.1%+
Ranura 7
- PvE Damage Tolerance2.8%+
- Front Attack Damage Tolerance2.1%+
Otras ranuras, en todos los tableros
Ranuras 1 y 5
- PvE Attack14+
- Boss Attack14+
- Attack Bonus12+
Ranuras 2 y 8
- HP increase1.2%+
- PvE Defense140+
Ranuras 3, 6 y 9
- Critical Hit21+
- Block35+
- PvE Accuracy35+
Piedras y Theostones
Las cuatro líneas de piedra a buscar y lo que usa el 1% superior.
Busca estas cuatro líneas en cada pieza. +100 es el valor máximo y las demás líneas son mucho más débiles, así que cámbialas cuando puedas. Solo aparecen en Superior Manastones y Soulstones, normales o Abyssal, y son raras.
- 1Weapon Damage Boost+100
- 2Damage Boost+100
- 3Critical Damage Boost+100
- 4Back Attack Damage Boost+100
Theostones
Elige piedras de daño para PvE. Elige piedras que detengan o ralenticen al objetivo para PvP. Dos piedras del mismo tipo no se acumulan. Cada lista empieza por lo que más usa el 1% superior, y la mayoría lleva Seal y Paralyze.
PvE
Fire, single target1% superior: 7%
1% 5,000 damage → 10,000 damage → 15,000 damage
- Theostone: Zikel's Vestige
- Theostone: Traufnir's Courage
- Theostone: Tiamat's Rage
Water, single target1% superior: 4%
2% 2,500 damage → 5,000 damage → 7,500 damage
- Theostone: Tassin's Command
- Theostone: Sif's Knowledge
- Theostone: Triniel's Rationality
Earth, single target1% superior: 3%
5% 1,000 damage → 2,000 damage → 3,000 damage
- Theostone: Ulgorn's Will
- Theostone: Freyr's Wisdom
- Theostone: Vaizel's Oath
Poison (every 2s for 20s)1% superior: 1%
5% 300 per tick → 450 per tick → 600 per tick
- Theostone: Santras's Secret
- Theostone: Orissan's Blood
- Theostone: Zikel's Arrogance
Wind, single target1% superior: 1%
10% 500 damage → 1,000 damage → 1,500 damage
- Theostone: Aultross's Promise
- Theostone: Sigyn's Brilliance
- Theostone: Meslamtaeda's Regret
Fire AoE, up to 4 targets1% superior: 1%
2% 1,250 damage → 2,500 damage → 3,750 damage
- Theostone: Bargott's Ember
- Theostone: Boreas's Encouragement
- Theostone: Tiamat's Counterstrike
Earth AoE, up to 4 targets1% superior: 1%
10% 250 damage → 500 damage → 750 damage
- Theostone: Gartua's Strength
- Theostone: Thrasymedes's Wisdom
- Theostone: Yustiel's Compassion
Wind AoE, up to 4 targets1% superior: 1%
20% 125 damage → 250 damage → 375 damage
- Theostone: Rathman's Greed
- Theostone: Jumentis's Dexterity
- Theostone: Beritra's Selfishness
Bleed (every 2s for 10s)1% superior: 0%
3% 400 per tick → 600 per tick → 800 per tick
- Theostone: Feruk's Instinct
- Theostone: Mahisha's Wrath
- Theostone: Fregion's Strategy
Water AoE, up to 4 targets1% superior: 0%
4% 625 damage → 1,250 damage → 1,875 damage
- Theostone: Aulvicar's Sorcery
- Theostone: Charna's Acumen
- Theostone: Marchutan's Justice
PvP
Seal1% superior: 32%
3% 3s → 4s → 5s
- Theostone: Perion's Tragedy
- Theostone: Khrudgelmir's Silence
- Theostone: Beritra's Conspiracy
Paralyze1% superior: 29%
2% 2s → 3s → 4s
- Theostone: Nua's Scheme
- Theostone: Vidar's Dignity
- Theostone: Ereshkigal's Honor
Stun1% superior: 11%
3% 1s → 2s → 3s
- Theostone: Aulak's Roar
- Theostone: Fasimedes's Dignity
- Theostone: Meslamtaeda's Greed
Root1% superior: 2%
2% 3s → 4s → 5s
- Theostone: Heladrir's Chains
- Theostone: Charna's Root
- Theostone: Nezekan's March
Blind1% superior: 2%
3% 5s → 6s → 7s
- Theostone: Kaisinel's Vestige
- Theostone: Bollvig's Tragedy
- Theostone: Fregion's Schemes
-50% Move Speed1% superior: 2%
3% 5s → 6s → 7s
- Theostone: Reda's Tenacity
- Theostone: Deltras's Loyalty
- Theostone: Kaisinel's Reverie
-50% Combat Speed1% superior: 2%
3% 5s → 6s → 7s
- Theostone: Notun's Craft
- Theostone: Io's Sadness
- Theostone: Lumiel's Interference
Arcana
Qué conjunto usa el 1% superior de esta clase en cada ranura y las habilidades que lleva en él.
- ChaliceVigor 92% · Magic 8%Condemnation · Bolt · Judgment Thunder · Empyrean Lord's Grace · Radiant Recovery
- ParchmentVigor 76% · Magic 24%Condemnation · Bolt · Radiant Recovery · Earth's Retribution · Debilitating Mark · Chain of Torment
- CompassVigor 56% · Magic 44%Judgment Thunder · Divine Aura · Healing Light · Light of Regeneration · Defiance
- BellVigor 12% · Magic 88%Empyrean Lord's Grace · Warm Benediction · Prayer of Concentration · Survival Willpower · Immortal Veil
- MirrorVigor 68% · Magic 32%Earth's Grace · Healing Enhancement · Empyrean Lords' Benediction · Heal Block · Radiant Benediction
Títulos para equipar
Ataque
- Unbound by Genus83%
- Treading on Black Wings / Treading on White Wings17%
Defensa
- Saint of Altgard / Saint of Verteron71%
- Rule All Creation17%
Otros
- Empty Closet79%
- Through Hell and Back21%
Cómo se compara tu Combat Power
1,660 personajes de nivel 45 de esta clase, leídos el November 6, 2026
| Región | Mitad | Top 25 % | Top 10 % | Top 1 % |
|---|---|---|---|---|
| Todas las regiones | 134.5K | 174.3K | 199K | 257.7K |
| Europa | 121.7K | 168.5K | 196.7K | 264.7K |
| Asia | 148.8K | 183.6K | 206.3K | 247.8K |
| NA Este | 143.5K | 176.8K | 200K | 259.7K |
| NA Oeste | 128.1K | 164.3K | 190.8K | 245.8K |
| Latinoamérica | 137K | 170.9K | 195.7K | 244.1K |
¿Prefieres que lo haga un PRO?
Podemos subir tu Combat Power o nivel de objeto mientras juegas a otra cosa. Primero ves el precio.
Preguntas sobre la build de Cleric
¿Cuáles son las mejores habilidades para Cleric en AION 2?
Sube Condemnation, Judgment Thunder, Divine Aura al nivel 20 primero. Después conviene subir Bolt, Radiant Recovery, Light of Regeneration. Las habilidades por encima del nivel 10 necesitan líneas de Daevanion, Arcana y Soul Binding.
¿Qué Stigmas debe usar Cleric?
El 1% superior sube Earth Punishment, Prayer of Amplification, Light of Protection, Noble Aura. Salvation, Yustiel's Power, Absolution, Benevolence, Summon Resurrection son las opciones que usan después.
What is the best Daevanion build for a Cleric?
The top 1% open about 388 nodes across the 6 boards. Nearly all of them take Empyrean Lord's Grace +4, Light of Regeneration +4, Radiant Recovery +4, Condemnation +4. The Best Daevanion section shows every board, and the Combat Power Calculator lists the steps from your own boards to these.
Which skill set and macros does a Cleric use?
The Skill sets section shows the skills, the 12-key action bar, the skill priority and the macros the strongest Cleric players use at the start, middle and end of their progress, for PvE and PvP. Point at a skill to see which upgrades they pick.
¿Cuál es un buen Combat Power para Cleric?
En nuestra última actualización, el Cleric medio que podemos leer tenía unos 134,518. El 25% superior empezaba cerca de 174,286, el 10% superior cerca de 199,044 y el 1% superior cerca de 257,714.
Basado en los 25 personajes más fuertes de esta clase que pudimos leer, cerca del 1% superior. Los parches pueden cambiar lo que es mejor.