WoW Forever Talents Guide: Gold Talents, Respec & Dual Spec

How the reworked WoW Forever talent trees work: the new 16-point gold talents for every class, talents that became baseline, respec costs and dual spec at 40.

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WoW Forever talents keep the Classic shape, with the same number of rows and points from level 10, but every class has reworked trees. The key change is a set of one-point gold talents at 11, 16, 21 and 31 points, where the 16-point slot is brand new. Several old must-have talents are now baseline, dual spec opens at level 40, and you change talents at a class trainer in a major city.

WoW Forever talents infographic: talents open at level 10 with the same rows as Classic, gold talents at 11, 16, 21 and 31 points, dual spec at level 40, respec at a class trainer, and the Legacy perk Talented unlocks points up to five levels sooner.
WoW Forever talent rules confirmed by Blizzard before launch.

How WoW Forever talent trees work

Each class still has three trees, and the first point arrives at level 10. Blizzard kept the same number of rows as Classic and left some talents as they were in patch 1.12, so the trees feel familiar. What changed is the content: many talents moved rows, merged, got new effects or were replaced outright.

The headline change is the set of gold milestone talents. As before, a one-point talent sits at 11, 21 and 31 points, and Forever adds a new one at 16 points. If you earn one point per level as in Classic, that puts the milestones at about levels 20, 25, 30 and 40. Blizzard has not said the point rate changed.

On later characters, the Legacy perk Talented in the Adventure tree lets you unlock talent points up to 5 levels earlier than normal. Our Legacy challenges guide explains how to earn the points for it.

Talents that are now baseline

Blizzard moved several key buffs and quality-of-life talents into the base kit, so the points you used to spend on them go elsewhere. These are the ones the class deep dives confirm:

Former talents and abilities now baseline

ClassNow baseline
DruidImproved Mark of the Wild; Omen of Clarity at level 20
HunterAimed Shot at level 20; Improved Hunter's Mark; Improved Eyes of the Beast
PaladinBlessing of Kings; Improved Blessing of Wisdom; Lasting Judgement; Consecration at level 20
PriestDivine Spirit at level 30; Fear Ward and Devouring Plague at 20 for every race; Shadow Word: Death at 32
ShamanEnhancing Totems; Weapon Mastery; Improved Weapon Totems
WarriorImproved Battle Shout

This matters most for hybrids. A Paladin or Druid who leveled as a damage dealer no longer needs to spend into another tree to bring the group buff, which makes dual spec and group play much easier.

The new 16-point talents for every class

The 16-point gold talent is the biggest power jump of the early game, because it arrives around level 25 while you are still leveling. Here is every one Blizzard has described so far.

Confirmed 16-point gold talents

ClassTree16-point talentWhat it does
DruidFeralShifting Power (Cat) / Primal Bite (Bear)Shifting Power replaces Tiger's Fury and converts mana into Energy. Primal Bite is the renamed Mangle, a high-threat Bear attack
HunterBeast MasterySummon HawkInstant damage plus a Hawk that attacks for 18 seconds, up to two at once
HunterSurvivalCounterattackMoved up to row 4
MageFrostIce BlockMoved up from row 5 to the 16-point slot
PaladinRetributionSacred ArbiterHoly Strike deals 20% more and refreshes your Judgement effects
PaladinProtectionSwift JudgementResets Judgement once per minute and makes the next one free
PaladinHolyDivine FavorMoved down from the 21-point slot
PriestShadowVampiric Embrace30 second duration on a 1 minute cooldown; your damage heals you
RogueCombatFlawless ExecutionEviscerate costs 10 less Energy
ShamanEnhancementStormstrike8 second cooldown (was 20) and buffs your next Lightning Bolt, Chain Lightning or Earth Shock by 20%
ShamanRestorationMana Tide TotemMoved to the 16-point slot
WarlockAfflictionCurse of ExhaustionMoved up as the 16-point talent, a 30% slow
WarriorArmsSpearing StrikeDismounts the target and deals double damage to mounted targets, Dragons and Giants
WarriorFuryRaging BlowsWhirlwind hits with both weapons and Cleave costs less Rage
WarriorProtectionVanguardCharge can be used in Defensive Stance

Trees not listed here have not had their 16-point talent described by Blizzard yet. Values come from the deep dives and beta notes and can still be tuned.

Gold talents in the main leveling specs

For leveling you care about one tree per class. This table shows the milestones Blizzard has confirmed for the leveling specs in our best class to level tier list. Each class guide covers the full path.

Milestone talents in the leveling specs

Class and spec11 points16 points21 points31 points
Feral DruidFeral Charge (now with a Cat version)Shifting PowerLeader of the PackBerserk
Frost MageIce LanceIce BlockCold SnapNot named yet
Retribution PaladinNot described yetSacred ArbiterRepentanceTwist of Light
Enhancement ShamanShamanistic FocusStormstrikeSpirit WeaponsRage of the Farseer
Affliction WarlockNot named yetCurse of ExhaustionNot named yetWrack
Marksmanship HunterLone WolfNot named yetTrueshot AuraSniper Shot
Beast Mastery HunterNot named yetSummon HawkNot named yetNot named yet
Shadow Priest, Combat Rogue, Fury WarriorNot named yetVampiric Embrace / Flawless Execution / Raging BlowsNot named yetNot named yet

Our class guides go point by point: Hunter, Warrior, Mage and Paladin are good starting points.

Removed, merged and moved talents

If you plan to copy a Classic build, stop. Enough talents changed that an old export will not line up. A few examples from the deep dives and beta notes:

  • Druid: Tiger's Fury is gone, replaced by Shifting Power. Furor's Cat Form part moved to Restoration in a new form, and Sharpened Claws costs 2 points instead of 3.
  • Rogue: Hack and Slash replaces the separate Dagger, Mace, Sword and Fist Weapon Specialization talents, and Improved Eviscerate moved to Combat.
  • Warlock: Dark Pact, Improved Drain Life, Improved Drain Mana and Improved Curse of Weakness were removed, and Curse of Agony and Curse of Doom became Banes.
  • Warrior: the Fury and Protection trees were reorganized on October 1, Toughness was removed and new talents such as Lingering Rage and Furious Precision arrived.
  • Shaman: Elemental Mastery returned as the Elemental 31-point talent and Call of Thunder was removed on October 8.
  • Priest: Shadow lost Improved Fade and gained Dark Inspiration on October 8. Discipline gained Penance at 21 points.
  • Mage: Arcane gained Arcane Wrath and Fire Power was redesigned on October 8.

Hit talents also read differently. Because spell, melee and ranged hit are now one stat, talents such as Precision, Suppression, Elemental Precision and Shadow Focus raise your hit chance instead of lowering resistances, which makes them more valuable for leveling.

Respec costs and dual spec

You change talents, including Legacy perks, at a class trainer in one of the major cities. There is no respec from the talent window in the field, so plan a city trip.

Respec cost: the September 24 beta notes set a respec to 1 silver if you had not changed talents recently, with a much higher price after that, falling back to 1 silver after an hour. Blizzard said this was temporary for the beta only. Legacy perk respecs worked the same way in the beta. The launch price has not been announced; in Classic the cost climbed with each reset up to 50 gold, so do not count on cheap swaps.

Dual spec: Blizzard confirms Dual Specialization becomes available at level 40. It has not published the price or how you switch, so we will add that once the servers are live.

  1. Pick one solo-friendly spec and keep it from 10 to 40. Every respec before dual spec costs gold you need for riding at 40.
  2. At 40, set your second spec for the job you will do in groups: a tank or healer spec for dungeons, or a raid spec for December 9.
  3. Do not respec to try a new talent. Read the tooltip at the trainer and plan on paper or in a talent calculator first.

Riding at 40 and dual spec at 40 land at the same time, so set gold aside for both. Our riding and mounts guide lists what training costs.

WoW Forever services

WoW Forever talents FAQ

At what level do talents start in WoW Forever?

Level 10, as in Classic. The Legacy perk Talented lets later characters unlock talent points up to 5 levels earlier.

What are gold talents in WoW Forever?

They are one-point milestone talents at 11, 16, 21 and 31 points in each tree. The 16-point slot is new in Forever and adds talents such as Stormstrike, Vampiric Embrace and Summon Hawk around level 25.

Does WoW Forever have dual spec?

Yes. Blizzard confirms Dual Specialization unlocks at level 40. The cost has not been announced.

How much does a respec cost in WoW Forever?

Blizzard has not announced the launch price. In the beta a respec cost 1 silver if you had not changed talents recently, but Blizzard said that pricing was for the beta only.

Can I use my old Classic talent builds?

No. Many talents moved, merged or were removed, and some old talents are now baseline. Use the trainer tooltips and our class guides instead.

Related guides

See which spec each class levels with in our best class to level tier list, then follow the full talent path in the class guides, such as the Shaman or Druid leveling guide. The WoW Forever leveling guide covers the zones, and the Phase 1 raids guide explains what your second spec should be ready for. Short on time? See WoW Forever powerleveling.

Sources