AION 2 Stats Explained: Combat Speed, Crit and Caps
What every AION 2 stat does, the Critical Hit, Cooldown and Move Speed caps, how Combat Speed works, and which stats to prioritize for each role.
AION 2 has six primary stats that each add 0.1% per point to one or two combat values, ten deity stats that feed things like Combat Speed and Cooldown, and a set of combat stats with hard limits: 50% Critical Hit, 60% Cooldown and 150% Move Speed. This AION 2 stats guide explains what every stat does, which caps are real, what Combat Speed actually changes and which stats to chase for your role.
The six primary stats in AION 2
Primary stats are the numbers at the top of your character sheet. Each point adds 0.1% to the values listed next to it, so 200 Might is a 20% boost to Attack. Gear, Manastones and Soul Binding lines all roll these stats, and the client tooltips show a flat rate per point with no diminishing returns.
AION 2 primary stats and what they feed (checked November 9, 2026)
| Stat | What it raises | Who wants it most |
|---|---|---|
| Might | Attack | Every damage dealer, and healers whose heals scale with Attack |
| Precision | Accuracy and Critical Hit | Every damage dealer, especially early when attacks still miss |
| Dexterity | Evasion, Block and Critical Hit Resist | Tanks and anyone pushing PvP survival |
| Constitution | HP | Tanks, and any class dying in PvP or to boss mechanics |
| Intelligence | Status Effect Chance | Control-heavy builds and PvP |
| Willpower | Status Effect Resist | PvP players tired of being stunned or rooted |
Weapons and accessories mostly roll Might and Precision, accessories can also roll Intelligence, and armor rolls Constitution, Dexterity and Willpower. That split is why a damage build usually gets its offense from the weapon and jewelry and its survival from armor.
Deity stats: where Combat Speed and Cooldown come from
Deity stats are the second layer. Each one is tied to a god and raises two values. They come from Arcana cards, bracelets and some Pantheon and Monolith rewards, and an Arcana card's main deity stat grows with its rarity: 8, 12, 16 or 20 points for Common, Rare, Epic and Unique cards.
AION 2 deity stats
| Deity stat | Raises | Use it for |
|---|---|---|
| Destruction | Attack and Perfect Resist | Raw damage |
| Death | Critical Hit and Regeneration Penetration | Crit builds and cutting enemy healing in PvP |
| Justice | Defense and Perfect Chance | Tanks and hybrid builds |
| Freedom | Accuracy and Evasion | Fixing misses without losing defense |
| Illusion | Cooldown and Endurance Penetration | Classes that live on skill cooldowns |
| Life | HP and Regeneration | Survival |
| Time | Combat Speed and Double Resist | Faster attacks and casts |
| Wisdom | Double Chance and MP Cost | Burst damage and mana-hungry rotations |
| Destiny | MP and Endurance | Long fights and mana problems |
| Space | Move Speed and Block | Open-world travel, kiting and PvP |
Two more deity stats, Light and Darkness, appear on some items but show no effect in the current Global client, so do not pay extra for them.
Combat stats and how they work against each other
Most combat stats come in pairs: one side raises a chance and the other side lowers it. That is why a stat that looks huge on your sheet can feel weak against a boss or a geared player.
- Attack and Defense: Attack raises the base of every hit. Penetration ignores part of the target's Defense, down to zero.
- Accuracy, Evasion and Block: Accuracy keeps your hits from missing or being blocked. Evasion dodges hits and Block reduces them, and Block Penetration ignores part of the target's Block chance.
- Critical Hit and Critical Attack: Critical Hit is the chance to crit, lowered by the target's Critical Hit Resist. Critical Attack is the extra damage a crit does, lowered by Critical Damage Defense.
- Damage Boost and Damage Tolerance: a flat increase to damage dealt and taken, with separate PvE, Boss and PvP versions on some gear. Weapon, Front Attack and Back Attack Damage Boost appear as their own lines.
- Multi-hit, Perfect and Double: Multi-hit adds extra hits, Perfect adds damage based on your weapon's maximum Attack, and Double greatly increases a hit based on its final damage. Each has a matching Resist stat.
- Endurance and Regeneration: Endurance can halve the damage of an incoming hit, and Regeneration heals you for part of the damage you take. Endurance Penetration and Regeneration Penetration counter them.
In PvP the paired stats decide most fights. If your Critical Hit is 40% but your target has a lot of Critical Hit Resist, your real crit rate is far lower, and a point of Accuracy or Penetration may do more than another crit roll.
AION 2 stat caps you need to know
Only a handful of stats have a hard limit in the current client. Everything else keeps scaling, so these caps are the main place where extra points are wasted.
AION 2 stat caps (Global client, November 2026)
| Stat | Cap | What it means for you |
|---|---|---|
| Critical Hit | 50% | Your crit chance before the target's resist. Past 50%, move rolls into Critical Attack or Damage Boost |
| Cooldown reduction | 60% | Skill cooldowns cannot drop by more than 60% |
| MP Cost reduction | 60% | Same limit as Cooldown |
| Move Speed | 150% | Ground speed limit. Flight, mount and sprint speed are separate lines |
| Evasion | 30% in client data | Treat as a guide value. NC has not confirmed it |
| Combat Speed | No published cap | See the Combat Speed section below |
Most players will not reach the 60% Cooldown cap on Global yet. Critical Hit is the cap that matters in practice, because crit-focused classes can get close to 50% on their sheet with Arcana, Daevanion and crit Manastones.
Combat Speed in AION 2: what it does and breakpoints
Combat Speed raises attack speed and spell action speed together, so it shortens auto attacks, skill animations and cast times at the same time. That makes it one of the few stats that helps every class, healers included.
You get Combat Speed from three main places: the Time deity stat (each point is +0.1% Combat Speed), Daevanion nodes for your class, and item enhancement. Some class Daevanion boards put Combat Speed early, for example a Nezekan board that opens at level 12 focuses on Combat Speed and Cooldown.
Breakpoints are the question we see most. NC has not published a breakpoint table for Global. Players report that some fast-hitting classes, Gladiator and Ranger in particular, get an extra hit inside a skill window once Combat Speed passes certain values, but nobody has a confirmed list. The practical test is simple:
- Pick one skill you use constantly and count its hits or casts against the same target over 30 seconds.
- Add Combat Speed (swap an Arcana card, or test before and after an enhancement step) and count again.
- If the count goes up, that Combat Speed value matters for your rotation. If it does not, put the stat budget into Critical Attack or Damage Boost instead.
Best stats by role
There is no single best stat list, because the paired stats change with your target. These are the priorities we use when we plan gear for each role on Global.
AION 2 stat priorities by role
| Role | Main stats | Watch out for |
|---|---|---|
| Gladiator, Templar | Might, Front Attack Damage Boost, Weapon Damage Boost, Critical Attack | Keep enough Accuracy. Templar adds HP and Defense for tanking |
| Assassin | Back Attack Damage Boost, Critical Hit, Critical Attack, Double Chance | Crit is worth more than usual, but stop at the 50% cap |
| Ranger | Front Attack Damage Boost, Weapon Damage Boost, Critical Hit | Test Combat Speed on your main skill before stacking more crit |
| Sorcerer, Spiritmaster | Weapon Damage Boost, Critical Attack, Double Chance, Cooldown | Accuracy can fall short early against bosses |
| Cleric | Might (Attack), Cooldown, Weapon and Critical Damage Boost | Several heals scale with Attack, so damage stats are not wasted |
| Chanter | Double Chance, Front or Back Attack Damage Boost, Weapon Damage Boost | Accuracy is tight early on a support build |
For the stones themselves, our AION 2 Manastones guide has the per-class Manastone picks and where to farm them.
Stats, Combat Power and Item Level
Combat Power is the single number the game builds from your gear, skills, Daevanion and other systems. NC has not published its formula, and two characters with the same Combat Power can deal very different damage if one of them is past the crit cap or missing Accuracy.
Dungeon and raid entry checks Item Level, not Combat Power. Use Combat Power to compare yourself with a party, and use the stat sheet to decide your next upgrade. Our free AION 2 Combat Power calculator shows how each system adds up, and the Combat Power guide covers the fastest ways to raise it.
- Fix Accuracy first if bosses still show misses or blocks.
- Bring Critical Hit close to the 50% cap if your class crits often.
- Add Combat Speed where it raises your hit count, and Cooldown if your rotation waits on skills.
- Spend the rest on Critical Attack and Damage Boost lines, which have no cap.
AION 2 gear and power services
Combat Power Boost
- Up to 300K CP
- Story & Traces Add-ons
- Piloted by PROs
Gear Score Boost
- Up to 3,200 Gear Score
- Story & Traces Add-ons
- Piloted by PROs
Daeva Bundle
- Different Choices
- Straight to Endgame
- Fast & Safe
Transcendence
- 2 Dungeons
- Pick Your Stage
- Fast Clears
Frequently Asked Questions
What are the main stats in AION 2?
AION 2 has six primary stats: Might (Attack), Precision (Accuracy and Critical Hit), Dexterity (Evasion, Block and Critical Hit Resist), Constitution (HP), Intelligence (Status Effect Chance) and Willpower (Status Effect Resist). Each point adds 0.1% to the values it feeds.
What does Combat Speed do in AION 2?
Combat Speed raises attack speed and spell action speed together, so auto attacks, skill animations and casts all get faster. It comes mainly from the Time deity stat, class Daevanion nodes and item enhancement.
Are there Combat Speed breakpoints in AION 2?
NC has not published any. Players report that some fast-hitting classes, such as Gladiator and Ranger, gain an extra hit in some skills at certain Combat Speed values, but there is no confirmed list for Global. Count your main skill's hits against the same target before and after adding Combat Speed.
What is the critical hit cap in AION 2?
Critical Hit is capped at 50%. The target's Critical Hit Resist lowers your real chance on top of that, so past the cap your stat budget is better spent on Critical Attack or Damage Boost.
What is the cooldown reduction cap in AION 2?
Cooldown reduction is capped at 60%, and MP Cost reduction has the same 60% limit. Most Global characters are still well below it.
Does Combat Power decide dungeon entry in AION 2?
No. Dungeon and raid entry checks Item Level. Combat Power is a rough comparison number built from gear, skills and other systems, and its formula is not published.
Related guides: plan your upgrades with the AION 2 gearing guide, pick stones in the Manastones guide and compare classes in the AION 2 classes tier list. If you would rather skip the grind, see our Gear Score Boost and Daeva Bundle.