Best Attachments for Each Gun in ARC Raiders
Build stronger ARC Raiders weapons with practical attachment setups for autofire, semi-auto, burst, shotgun, sniper, PvE, and PvP loadouts.
ARC Raiders has 37 attachments, and the best choice depends on the gun, the distance, and whether you are fighting Raiders or ARCs. Common and Uncommon mods are easy improvements, while Rare and Epic mods trade one advantage for a real drawback. This CFNBoost guide turns the attachment system into practical PvE and PvP setups without asking you to waste a rare mod on the wrong weapon.
Best ARC Raiders Attachments Quick Summary
- Common and Uncommon attachments provide useful bonuses without the higher-rarity trade-offs.
- The attachment order is Stock, Muzzle, Underbarrel, then Magazine, so build the weapon around the role you want before spending rare parts.
- Compensators reduce dispersion, grips control recoil, magazines add capacity, and stocks change switching, ADS, or fire-rate behavior.
- Silencers are situational: they are most useful for stealth weapons, ARC farming, or long-range shots where you want to hide the first angle.
- If you are unsure, start with Uncommon attachments and upgrade only after you understand the weapon’s recoil and durability.
A mod that is perfect on one gun can be wasteful on another. The tables below prioritize practical setups, then explain why each attachment works so you can adapt when a patch or personal playstyle changes the result.
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ARC Raiders Weapon Mods
- 18 named attachment packs
- 3 identical mods per pack
- Piloted or Self-play
ARC Raiders Weapons
- 19 named weapon pairs
- 2 weapons in each pack
- Choose your delivery
ARC Raiders Blueprints
- 83 named crafting recipes
- Choose 1–3 copies
- Confirm your delivery method
ARC Raiders Custom Loadouts
- 19 weapons per slot
- Named gear and quantities
- Piloted or Self-play
Attachment Rules That Matter
Attachment type guide
| Attachment | What it improves | Trade-off to watch |
|---|---|---|
| Muzzle Brake | Vertical and horizontal recoil. | Higher rarity can increase durability loss. |
| Compensator | Per-shot and maximum shot dispersion. | Rare tiers can wear the weapon faster. |
| Extended Barrel | Bullet velocity for long shots. | Can add vertical recoil. |
| Silencer | Sound profile and stealth pressure. | Less value when the enemy already knows your angle. |
| Shotgun Choke | Shot spread and consistency. | Higher tiers can increase durability burn. |
| Horizontal Grip | Horizontal recoil control. | Rare tiers can slow ADS. |
| Vertical Grip | Vertical recoil control, especially on SMGs. | Rare tiers can slow ADS. |
| Extended Magazine | More rounds per reload. | No major downside; usually a safe upgrade. |
| Stable Stock | Recoil and dispersion recovery. | Can slow weapon switching. |
| Lightweight Stock | ADS and weapon switching. | Raises vertical recoil. |
| Padded Stock | Recoil and per-shot dispersion. | Slows ADS and switching. |
| Kinetic Converter | Fire rate. | Adds recoil and can burn ammo quickly. |
Autofire Weapon Setups
Autofire weapons usually prefer stable recoil, controlled spread, and enough magazine capacity for a full burst. Choose the stock for the way you enter a fight: Stable for a primary, Lightweight for a quick secondary, and Kinetic Converter when the weapon already has a controllable pattern.
Autofire builds
| Gun | Recommended attachments | Use case |
|---|---|---|
| Rattler | Stable Stock II; Compensator I or II | Budget stability; do not overspend on a low-ceiling weapon. |
| Tempest | Compensator II or III; Angled Grip II or III; Extended Medium Mag III | Mid-range full-auto with a tighter spray. |
| Bettina | Muzzle Brake II or III; Angled Grip III; Padded Stock | Mitigates heavy kick when used as a primary. |
| Stitcher | Compensator III; Vertical Grip III; Extended Light Mag III; Kinetic or Lightweight Stock | Run-and-gun close range or fast secondary. |
| Bobcat | Compensator III; Vertical Grip III; Extended Light Mag III; Kinetic Converter | Pushes its fire rate while controlling horizontal recoil. |
| Torrente | Compensator III or Muzzle Brake III; Extended Medium Mag III; Padded or Kinetic Stock | Tightens wide spread for close and mid range. |
| Equalizer | No attachment slots | Build the rest of the loadout around its ARC armor damage. |
Semi-Auto and Burst Setups
Semi-auto guns reward first-shot accuracy more than raw spray control. Stable Stocks and Compensators help the reticle reset, while a Silencer can make a stealth pistol or ARC farming rifle much safer. Do not force a full attachment set onto a weapon that already performs well with one stock.
Semi-auto and burst builds
| Gun | Recommended attachments | Use case |
|---|---|---|
| Kettle | Compensator II; Angled Grip II; Extended Light Mag II; Stable Stock II | Flexible budget PvP and mid-range fights. |
| Arpeggio | Compensator II or III; Angled Grip I or II; Extended Medium Mag III; Stable Stock III | Improve spread and consistency after upgrades. |
| Ferro | Silencer; Stable Stock I or II | A stock is enough; it reloads between shots. |
| Renegade | Muzzle Brake or Compensator II/III; Extended Medium Mag II/III; Stable or Padded Stock | High-damage all-rounder with faster follow-up shots. |
| Aphelion | Angled Grip III or Horizontal Grip; Stable Stock III | Secondary ARC and mid-range weapon. |
| Il Toro | Shotgun Choke II; Vertical Grip II/III; Extended Shotgun Mag II; Lightweight Stock | Close-range finisher after shields break. |
| Vulcano | Shotgun Choke III; Vertical Grip III; Extended Shotgun Mag III; Kinetic Converter | Close-quarters burst and fast follow-up fire. |
| Burletta | Silencer; Extended Light Mag III | Stealth PvP and light ARC cleanup. |
| Anvil | Compensator II/III for PvP; Silencer plus Anvil Splitter for ARC | Swap the build based on target type. |
| Venator | Vertical Grip II/III; Extended Medium Mag II/III | Strong baseline weapon; attachments are optional polish. |
| Osprey | Extended Barrel; Extended Medium Mag II; Lightweight or Stable Stock | Long-range accuracy and faster scope handling. |
| Hullcracker | Vertical Grip II; Lightweight or Kinetic Stock | Improve handling or fire rate against ARCs. |
Keep your weapon builds moving
ARC Raiders Weapon Mods
- 18 named attachment packs
- 3 identical mods per pack
- Piloted or Self-play
ARC Raiders Weapons
- 19 named weapon pairs
- 2 weapons in each pack
- Choose your delivery
ARC Raiders Blueprints
- 83 named crafting recipes
- Choose 1–3 copies
- Confirm your delivery method
ARC Raiders Custom Loadouts
- 19 weapons per slot
- Named gear and quantities
- Piloted or Self-play
Choosing Mods by Playstyle
Build goal
| Goal | Start with | Avoid |
|---|---|---|
| Stealth PvE | Silencer, Stable Stock, enough magazine capacity | High-noise Kinetic Converter on every gun. |
| Close-range PvP | Lightweight Stock, magazine, Vertical Grip on SMGs | Slow Padded Stock on a weapon you must swap quickly. |
| Mid-range PvP | Compensator, Stable Stock, Horizontal Grip | Over-investing in raw fire rate before fixing spread. |
| ARC boss farming | Silencer where useful, magazine, damage-focused primary | Fragile rare mods on a disposable kit. |
| Budget recovery run | Uncommon grip, stock, and magazine | Using Epic mods before the weapon is upgraded. |
Attachment Order and Weapon Testing
- Choose the role: primary, secondary, stealth, boss, or shotgun finisher.
- Add the stock first because it changes the weapon’s handling identity.
- Pick a muzzle based on recoil versus dispersion, not rarity alone.
- Use the underbarrel to fix the recoil axis you feel during a sustained burst.
- Add the magazine last unless the weapon’s base capacity is the main weakness.
- Test one change at a time in a low-cost raid before committing rare attachments.
Common Attachment Mistakes
- Using a high-rarity mod because it looks stronger while ignoring its durability or ADS penalty.
- Putting a Horizontal Grip on an SMG that already has low horizontal recoil.
- Adding a Kinetic Converter to a weapon with an uncontrollable pattern.
- Using a Muzzle Brake when dispersion is the real problem.
- Equipping a rare Silencer for a loud close-range PvP build.
- Putting a Stable Stock on a weapon that must be swapped quickly.
- Skipping magazines on guns that lose fights during reloads.
- Changing four attachments at once and then not knowing which one helped.
Attachment Safety Checklist
Before you equip a rare mod
| Check | Ready when… |
|---|---|
| Weapon role | You know whether the gun is primary, secondary, stealth, or boss-focused. |
| Recoil | You have tested vertical and horizontal movement separately. |
| Dispersion | You know whether the shots spread during one tap or a long spray. |
| Durability | The weapon can survive the next raid without wasting the mod. |
| Switch speed | The stock will not punish the moment you need to swap. |
| Ammo | The magazine matches the weapon’s fire rate and encounter length. |
ARC Raiders Attachments FAQ
Which attachments are safest for beginners?
Use Common or Uncommon grips, stocks, muzzles, and magazines because they improve the weapon without the stronger rarity trade-offs.
What should I craft first?
Start with a stock or grip that fixes the weapon’s biggest handling problem, then add a magazine if reloads are costing fights.
Are extended magazines worth using?
Yes. They add capacity without a major drawback and are useful on most guns.
What reduces recoil the most?
Muzzle Brakes reduce recoil strongly, while grips and stocks let you tune the recoil axis and handling.
When should I use a Compensator?
Use it when dispersion is causing shots to miss, especially on sustained full-auto fire or wide-spread semi-auto weapons.
Are Silencers good in PvP?
They are situational. They are strongest for stealth weapons, ARC farming, and long-range opening shots.
Can I remove or swap attachments?
Yes. Attachments can be removed and swapped without an additional cost.
Which stock is best?
Stable is best for a primary accuracy build, Lightweight for a fast secondary, Padded for controlled close or mid range, and Kinetic for a fire-rate build with manageable recoil.
Should I use attachments on every weapon?
No. Some weapons need only one stock or magazine, and a rare mod can be better saved for a gun you use every raid.
What is the Anvil Splitter?
It is a special tech mod that changes the Anvil into a four-projectile mid-range shotgun hybrid.
Sources and Patch Context
Weapon stats, attachment penalties, and balance values can change after updates, so test a rare mod before committing it to a favorite gun.
- ARC Raiders official site: https://arcraiders.com/